Specialty Competency Map · Adapted from the Guild’s Essential Competency System
Training Facilitation
A high-level overview of the competencies trainers develop as developmental mentors, grounded in how adults and young people learn, so learners build real skill and carry it into their work and lives.
Six competency domains
The Guild’s six domains, each with a training lens grounded in adult and youth learning theory.
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Presence
Stay grounded and non-defensive so you model the facilitation you teach. Learners of every age read your presence before your content.
In practice: Admit instructional errors openly; use a peer-to-peer tone with adults and warm, steady authority with young people.
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Process Design & Sequencing
Design from learning theory: the experiential cycle, clear learning objectives and the zone of proximal development, adapted for adult self-direction or youth developmental stages.
In practice: Start from real-world outcomes, design backward and scaffold each step within reach.
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Observation & Diagnosis
Read participation, cognitive load and stress in real time, using developmental cues that differ for adults and young people.
In practice: Notice when a learner moves past their stretch zone, and adjust the support.
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Communication & Listening
Give specific, behavior-based feedback that builds self-efficacy, and debrief so experience turns into learning.
In practice: Pair Situation-Behavior-Impact feedback with structured reflection such as What, So What, Now What.
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Conflict Navigation
Treat resistance as information. Adults often resist from fear of incompetence or change; young people often from a need for autonomy or belonging.
In practice: Name dynamics neutrally and use structured interventions to slow escalation.
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Adaptability & Responsiveness
Adjust delivery on the fly without losing the learning objective, matching pace to learners’ attention and readiness.
In practice: Explain changes openly, such as skipping an activity, and why.
The specialty layer
Applied Learning Theory: Adult & Youth
This layer spans every domain above. Trainers ground each choice in how people learn: andragogy for adults, developmental approaches for young people and the experiential cycle for both, so learning carries into real life.
Woven through domains A–F
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Apprentice
Knows the core learning models
Distinguishes how adults and young people learn; co-leads reflections with simple models such as What, So What, Now What.
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Practitioner
Applies learning theory to session design
Builds the full experiential cycle into sessions; scaffolds challenge within reach and honors Challenge by Choice.
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Artisan
Adapts theory to the learners in the room
Notices own design habits and blind spots; tailors approach to each group’s age, experience and readiness.
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Master
Designs complex learning systems
Balances safety and stretch across multi-week programs; mentors other trainers to explain design choices through learning theory.
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Fellow
Advances how the craft understands learning
Contributes ideas, methods and materials that help trainers everywhere serve adult and youth learners well.
The path to mastery
Apprentice to Practitioner
From supported co-delivery to independent delivery of straightforward programs.
In practice: Moves from co-delivering curriculum segments to designing multi-session programs grounded in adult and youth learning principles.
Practitioner to Artisan
From competent delivery to adaptive design and nuanced handling of diverse groups.
In practice: Moves from applying learning models as written to adapting them in real time, letting learners lead more of their own learning.
Artisan to Master
From adaptive skill to transformative leadership, mentoring and systems-aware judgment.
In practice: Grows into a developmental mentor and curriculum innovator who helps other trainers put learning theory to work.
Master to Fellow
From individual excellence to stewardship of the field and the future of the craft.
In practice: Shares original methods and materials that deepen the field’s understanding of how adults and young people learn.
